Monday, September 14, 2009

Basic Layout Complete

I've completed most of the basic layout of the game. These changes include navigation through basic screens as well as a resizable mini-map, an in-game menu, wormholes, and dockable space-ports.

The demo here consists of 2 regions of space: Region A and Region B. Both regions contain a 3x3 grid of maps. The only way to get from one region to the next is through a wormhole in each region. The demo also contains 2 space stations. The space station screens are only stubs at the moment.

As stated before, most of the graphics are borrowed from various sources for development purposes. Once all game logic is complete, new graphics for the entire game will be developed.

The wormhole links map (1,1) to map (2,7). The space stations are in map (2,2)

Tuesday, September 8, 2009

Map Transitions

So I've added the ability to transition to other maps. No visual candy has been added yet so all you see is a crude transition. There are 5 maps in this demo one in each direction (up, down, left, and right of the starting map). If you move past the edge of a map, you will be placed in the next map if one exists. Otherwise, you will start on the opposite side of the map you are in (that is just default behavior right now until I put something else in place). The keys are the same, but if you click the admin button, it will take you to a screen that lets you pick a different key for each input. Those key inputs only allow for 'a' through 'z', the arrow keys, 'ctrl', 'shift', and 'spacebar'. Anything else will throw an error since I was too lazy to account for them.